Final Documentation

Here is a link to my website/final documentation of my work for Unrvl:

I’m excited to continue adding to this archive and work on making the site more interactive. I think my next steps will be expanding the map, and adding information about each neighborhood/site that I’m documenting. I’d also like to add upload links so that I can create viewer-submitted image libraries.

I think it would be beneficial to push the humor a step further by making this website look more official and mimic the online museum/interactive-educational format by adding as much information about the models as I can.


Some Progress

Today I finished rendering 4 new models. Here are some images:cones_textured_02cones_solidnodumping_textured

Before break, I CNC’d a large chunk from one of my models, a 48×48″ sidewalk square:sidewalkwquare

I also CNC’d a handful of small 6×6″ squares to test out different paint finishes.

This past week, I’ve been focusing on making my website to display all the models. My html coding is pretty much finished and today I started writing my css scripts. It’s really nothing fancy (in fact I probably could have just used a squarespace site) but I’m proud of my progress so far and it’s been fun learning how to code.

Project Update


Tonight I talked with Ryan about milling one of my 3D scans.
Because the surface is pretty detailed, I will probably use foam as my material to cut down on milling time.

I’m very curious to see how these models will translate back into a physical form/ how they will compare to the actual sites and objects that they reference. I plan to mill at least one of the models at a 1:1 scale. If I have time, I am also interested in milling smaller chunks (maybe 6″ x 6″ x 1″ squares) of each 3D model I’ve made to display them as small texture studies.

I’m picking up foam sheets from Home Depot tomorrow and would like to begin milling this Friday or next Monday/Tuesday before break.



Web Display

Today I uploaded some of my 3D models to sketchfab and began playing around with some of the lighting/camera adjustments. I really enjoy how easy it is to navigate these modules and how clean/smooth the presentation is. I will probably end up using this mode of interactive display, though I do plan to play around more with lighting and background. Thanks to Ryan for suggesting sketchfab!


Thoughts on Display


Scans by Oliver Laric:
(.gif loop of object rotating)

Smithsonian X3D Library:
(3D viewer by Autodesk)

How to display information:

  • What to include: date found, location of finding (coordinates), material make-up, title (?)
  • How to display models: should they be shown as animations of the model rotating or should there be a viewer module where the viewer can rotate the object and zoom into the object themselves?
  • Sharing content: should I allow viewers to download the .obj files?



Week of 11/2/16-11/8/16
– Continue scouting locations and taking photographs (50 per site seems to be a good amount) Should make at least 3 models.
– Continue HTML tutorials on Lynda
– Sketch out design for website
– Schedule Maya lesson with Daniella
– Meet with Daniella for Maya basics
– Meet with Josh to talk about HTML basics and displaying models online

Week of 11/9/16-11/15/16
– Begin testing out rotating models on Maya and exporting scenes
– Continue collecting photographs and turning into 3D models (at least 3 models)
– Work on website

Week of 11/16/16-11/22/16
– Continue collecting photographs and turning into 3D models (at least 3 models)
– Work on website
– Test CNC cut one of the models

Week of 11/23/16-11/30/16 (BREAK)
– Work on website
– CNC one of the models (as physical prototype)

Week of 12/1/16-12/7/16
– Prepare documentation and presentation
– Finalize website
– Finish CNC model (paint or flock)

Week of 12/8/16-12/14/16
– Present for crit

December 14
– Presentation at OpenWorks

Embedding 3D models into websites

Resources for embedding models into websites:


Texture mapping

UDIM UV mapping


VCG library